METHODS AND ALGORITHMS OF GEOMETRIC MODELING OF THREE-DIMENSIONAL OBJECTS IN VIRTUAL ENVIRONMENTS

Авторы

  • Ibodullayev Sardor Nasriddin o‘g‘li (Assistant of the department of audiovisual technologies, Tashkent University of Information Technologies named after Muhammad al-Khwarizmi)
  • Sodiqjonov Yaxyobek Sobirjon o‘g‘li Student of the department of audiovisual technologies, Tashkent University of Information Technologies named after Muhammad al-Khwarizmi

Ключевые слова:

Geometric modeling, Three-dimensional objects, Virtual environments, Algorithms, Geometric representation, Wireframe modeling, Surface modeling, Volume modeling, Tessellation, Interpolation, Approximation, Boolean operations, Deformation, Morphing, Sculpting software.

Аннотация

Geometric modeling plays a fundamental role in the creation and manipulation of three-dimensional (3D) objects within virtual environments. This article provides an overview of the various methods and algorithms employed in geometric modeling, highlighting their significance in virtual reality (VR), computer-aided design (CAD), gaming, and other domains. By understanding the underlying principles and techniques involved in this field, developers and researchers can enhance their ability to create realistic and interactive virtual worlds.

Библиографические ссылки

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Загрузки

Опубликован

2023-06-01

Как цитировать

Ibodullayev Sardor Nasriddin o‘g‘li, & Sodiqjonov Yaxyobek Sobirjon o‘g‘li. (2023). METHODS AND ALGORITHMS OF GEOMETRIC MODELING OF THREE-DIMENSIONAL OBJECTS IN VIRTUAL ENVIRONMENTS. INNOVATIVE DEVELOPMENTS AND RESEARCH IN EDUCATION, 2(19), 95–98. извлечено от https://interonconf.org/index.php/idre/article/view/6220