GEYMIFIKATSIYA - OLIY TA’LIM MUASSASALARIDA O‘QUV JARAYONINI TAKOMILLASHTIRISH VOSITASI SIFATIDA

Авторы

  • Safina Nafisa Talgatovna Khasanov Katta o‘qituvchi. Andijon mashinasozlik instituti
  • Mustayeva Madina Maratovna Khasanov Andijon davlat chet tillari instituti 2-kurs talabasi

Ключевые слова:

oliy ta’lim, geymifikatsiya, o‘quv jarayoni, ta’lim innovatsiyalari.

Аннотация

: Usbu maqolada oliy ta’lim muassasalarida geymifikatsiyaning  oliy ta’lim muassasalarida o‘quv jarayonini takomillashtirish vositasi sifatida ekanligi ko‘rib chiqilmoqda.

Библиографические ссылки

. Aripov A.N, Mirzaxidov X.M, Shermatov Sh.X va boshqalar. Davlat boshqaruvida axborot-kommunikatsiya texnologiyalar. Umumiy tushunchalar. Jahon tajribasi. O‘zbekistonda joriy etish istiqbollari. –T.: Fan va texnologiya, 2015 y.

. Gartner Report: Gamification Potential for Business Process Management, HEONG WENG MAK (September 24, 2012)

. Herzig, P; Ameling, M. Schill, A.//A Generic Platform for Enterprise Gamification,; (20-24 Aug. 2012)

. Seaborn K., Fels D. I. Gamification in theory and action: A survey //International Journal of Human-Computer Studies. - 2015. - T. 74. - Schneider P., Folkens L., Busch M. (2018) The Teaching-Research-Practice Nexus as Framework for the Implementation of Sustainability in Curricula in Higher Education. In: Leal Filho W. (eds) Implementing Sustainability in the Curriculum of Universities. World Sustainability Series. Springer, Cham

. Brockmeier, J. Gartner Adds Big Data, Gamification, and Internet of Things to Its Hype Cycle // Readwrite.

Загрузки

Опубликован

2023-03-11