USING TECHNOLOGY SUPPORTED MATERIALS IN TEACHING VOCABULARY IN ENGLISH LANGUAGE CLASSES AND ITS POSTIVE EFFECTS
Keywords:
educational games, vocabulary acquisition, English language classes, gamification in education, contextual learning, collaborative learning.Abstract
This article explores the transformative impact of educational games on vocabulary acquisition in English language classes. As traditional teaching methods make way for innovative approaches, educational games emerge as dynamic tools that seamlessly integrate learning objectives with engaging gameplay. The article delves into the key benefits of educational games, such as enhanced engagement, contextual learning, collaborative and social interaction, adaptive learning paths, and multisensory engagement. By offering an immersive and enjoyable vocabulary learning experience, educational games are reshaping language education and fostering a more effective and personalized approach to vocabulary acquisition.
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